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1. The "THOUSAND PAPERCUTS" project, or all the little things that bother - in EVE General Discussion [original thread]
Originally by: Bryt Void Sometimes I warp sideways. That's just more gangsta
- by Samuel Samson - at 2011.02.10 18:46:00
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2. New Dev Blog: The not-so-great-after-all deep safe nerf of 2010 - in EVE Information Portal [original thread]
Originally by: Facepalm Still relying on that 'legacy' argument are we? I'm glad to hear T2 BPOs will be out along with DSSs then. They've been legacy in this game for a long long time now, been an unfair and unbalanced advantage, comple...
- by Samuel Samson - at 2010.04.17 03:06:00
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3. Taxing Miners - in Science and Industry [original thread]
We would determine the average mineral prices, and publish a price list at those prices, minus the corp tax. Members would contract their mins to the acquisiton officer, at the proper value. Spot checks were done on a few of the calculations, but ...
- by Samuel Samson - at 2008.06.25 09:37:00
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4. How to arrange a system for buying ore/minerals from corp miners? - in Science and Industry [original thread]
Originally by: Kyra Felann Just as an update, what we've decided to do now is have each miner deposit a container with ore with his name on it in the hangar, then I empty it, figure out the payout and deliver it back to their hangar. It's ...
- by Samuel Samson - at 2008.05.14 03:04:00
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5. New Isk Sink - in Player Features and Ideas Discussion [original thread]
ORRRrrr... as a better isk sink... go to people and places, choose characters, type in 'Samuel Samson', when the results come up, right click on the results, and choose 'Give Money...' Type in the desired amount of sink, and click send.
- by Samuel Samson - at 2007.07.01 18:04:00
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6. Repair Shop, Reprocessing plant and science and Industry - in Player Features and Ideas Discussion [original thread]
Maybe you should invest in some repair modules.. probably some laying about in your loot pile...
- by Samuel Samson - at 2007.02.09 06:32:00
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7. Scooping Cargo Containers. - in Player Features and Ideas Discussion [original thread]
I personally think, that if you can have propulsion jammers, webifiers, whatever, and warp disruptors, why CAN'T you have a tractor beam. Seems that just the implementation of a decent tractor beam would offer up a LOT of possibilities. From using...
- by Samuel Samson - at 2004.10.14 02:28:00
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8. Scooping Cargo Containers. - in Player Features and Ideas Discussion [original thread]
I personally think, that if you can have propulsion jammers, webifiers, whatever, and warp disruptors, why CAN'T you have a tractor beam. Seems that just the implementation of a decent tractor beam would offer up a LOT of possibilities. From using...
- by Samuel Samson - at 2004.10.14 02:28:00
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9. Anti-Missile Turrets - in Player Features and Ideas Discussion [original thread]
This has ben brought up numerous times before, but there has been no solution yet... As of now, there is no real way to defend against a missile boat, just have to be able to kill it first. Defender missiles are no great prize either, as they will...
- by Samuel Samson - at 2004.07.09 06:58:00
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10. Anti-Missile Turrets - in Player Features and Ideas Discussion [original thread]
This has ben brought up numerous times before, but there has been no solution yet... As of now, there is no real way to defend against a missile boat, just have to be able to kill it first. Defender missiles are no great prize either, as they will...
- by Samuel Samson - at 2004.07.09 06:58:00
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11. Possible InstaWarp solution - in Player Features and Ideas Discussion [original thread]
The problem I'm refering to is NOT that they don't work, it's that they work too well. The developers intended to be able to secure gate areas, and the instajumps allow people to circumvent that. Heck, they even recently reinstituted NPC spawns ar...
- by Samuel Samson - at 2004.07.07 03:30:00
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12. Possible InstaWarp solution - in Player Features and Ideas Discussion [original thread]
The problem I'm refering to is NOT that they don't work, it's that they work too well. The developers intended to be able to secure gate areas, and the instajumps allow people to circumvent that. Heck, they even recently reinstituted NPC spawns ar...
- by Samuel Samson - at 2004.07.07 03:30:00
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13. Insta Jump Issue - in Player Features and Ideas Discussion [original thread]
Edited by: Samuel Samson on 07/07/2004 01:12:48 Here is another possible solution: See Here: http://oldforums.eveonline.com/?a=topic&threadID=92259
- by Samuel Samson - at 2004.07.07 01:11:00
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14. Insta Jump Issue - in Player Features and Ideas Discussion [original thread]
Edited by: Samuel Samson on 07/07/2004 01:12:48 Here is another possible solution: See Here: http://oldforums.eveonline.com/?a=topic&threadID=92259
- by Samuel Samson - at 2004.07.07 01:11:00
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15. Possible InstaWarp solution - in Player Features and Ideas Discussion [original thread]
I was thinking about some sort of solution to the instawarp problem that has arrisen, and a solution that I don't think has been brought up yet. How about making warping inaccurate? Think about it, we're talking about massive distances, so any ex...
- by Samuel Samson - at 2004.07.06 23:59:00
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16. Possible InstaWarp solution - in Player Features and Ideas Discussion [original thread]
I was thinking about some sort of solution to the instawarp problem that has arrisen, and a solution that I don't think has been brought up yet. How about making warping inaccurate? Think about it, we're talking about massive distances, so any ex...
- by Samuel Samson - at 2004.07.06 23:59:00
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17. Prettier Mining Drones, could actually help. - in Player Features and Ideas Discussion [original thread]
I don't think 15 objects would be much of a difference when you're already in an asteroid field of who know how many rocks.
- by Samuel Samson - at 2004.07.06 06:56:00
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18. Prettier Mining Drones, could actually help. - in Player Features and Ideas Discussion [original thread]
I don't think 15 objects would be much of a difference when you're already in an asteroid field of who know how many rocks.
- by Samuel Samson - at 2004.07.06 06:56:00
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19. Prettier Mining Drones, could actually help. - in Player Features and Ideas Discussion [original thread]
I have noticed a few times that my mining drones stop mining, and return to orbiting my ship. The reason this goes unnoticed is there is no really easy way to see what the drones are doing, and their size prevents seeing much more than the green d...
- by Samuel Samson - at 2004.07.06 04:49:00
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20. Prettier Mining Drones, could actually help. - in Player Features and Ideas Discussion [original thread]
I have noticed a few times that my mining drones stop mining, and return to orbiting my ship. The reason this goes unnoticed is there is no really easy way to see what the drones are doing, and their size prevents seeing much more than the green d...
- by Samuel Samson - at 2004.07.06 04:49:00
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